apply_inert = on
lim_pitch = 0, 1.56
lim_yaw = 0, 0
lim_zoom = 5, 15
rot_speed = 3.14, 1.0, 10
[interface]
;----------------
font_game = font_game
font_small = font_small
[m_simple]
cform = skeleton
class = AI_HUMAN
direction = 0, 0, 1
eye_fov = 130
eye_range = 200
jump_speed = 7
normal = 0, 1, 0
position = 0, 0, 0
run_coef = 2
; lazyness light cover members targetC travelC TargetMin TargetMax MembersMin
sel_attack = -1.1, 10, 90, 40, 50, 0.5, 15, 30, 50
sel_follow = 5, 10, 50, 30, 60, 0.5, 5, 10, 5
sel_pursuit = -1, 10, 10, 0, 100, 0.01, 5, 20, 5
visual = robot.ogf
walk_accel = 20
ph_box0_center = 0.0, 0.9, 0.0
ph_box0_size = 0.6, 0.9, 0.6
ph_box1_center = 0.0, 0.6, 0.0
ph_box1_size = 0.45, 0.6, 0.45
ph_foot_center = 0.0, 0.11, 0.0
ph_foot_size = 0.26, 0.21, 0.26
ph_crash_speed_min = 16
ph_crash_speed_max = 30
ph_mass = 120
ph_friction_air = 0.01
ph_friction_ground = 7.0
ph_friction_wall = 4.0 ; ???
[m_enemy]
cform = skeleton
class = AI_HUMAN
direction = 0, 0, 1
eye_fov = 130
eye_range = 200
jump_speed = 7
normal = 0, 1, 0
position = 0, 0, 0
run_coef = 2
; lazyness light cover members targetC travelC TargetMin TargetMax MembersMin
sel_attack = -1.1, 10, 90, 40, 50, 0.5, 15, 30, 50
sel_follow = 5, 10, 50, 30, 60, 0.5, 5, 10, 5
sel_pursuit = -1, 10, 10, 0, 100, 0.01, 5, 20, 5
visual = robot_enemy.ogf
walk_accel = 20
ph_box0_center = 0.0, 0.9, 0.0
ph_box0_size = 0.6, 0.9, 0.6
ph_box1_center = 0.0, 0.6, 0.0
ph_box1_size = 0.45, 0.6, 0.45
ph_foot_center = 0.0, 0.11, 0.0
ph_foot_size = 0.26, 0.21, 0.26
ph_crash_speed_min = 16
ph_crash_speed_max = 30
ph_mass = 120
ph_friction_air = 0.01
ph_friction_ground = 7.0
ph_friction_wall = 4.0 ; ???
[m_friend]
cform = skeleton
class = AI_HUMAN
direction = 0, 0, 1
eye_fov = 130
eye_range = 200
jump_speed = 7
normal = 0, 1, 0
position = 0, 0, 0
run_coef = 2
; lazyness light cover members targetC travelC TargetMin TargetMax MembersMin
sel_attack = -1.1, 10, 90, 40, 50, 0.5, 15, 30, 50
sel_follow = 5, 10, 50, 30, 60, 0.5, 5, 10, 5
sel_pursuit = -1, 10, 10, 0, 100, 0.01, 5, 20, 5
visual = robot_friend.ogf
walk_accel = 20
ph_box0_center = 0.0, 0.9, 0.0
ph_box0_size = 0.6, 0.9, 0.6
ph_box1_center = 0.0, 0.6, 0.0
ph_box1_size = 0.45, 0.6, 0.45
ph_foot_center = 0.0, 0.11, 0.0
ph_foot_size = 0.26, 0.21, 0.26
ph_crash_speed_min = 16
ph_crash_speed_max = 30
ph_mass = 120
ph_friction_air = 0.01
ph_friction_ground = 7.0
ph_friction_wall = 4.0 ; ???
[textures]
;flare1 = 32
;flare2 = 32
;flare3 = 32
;---------------------------------------------
glow1 = 32
glow1_blue = 32 ; means 32 bits
glow1_red = 32
hud_hitmarker = 32
red_sky_0 = 32
red_sky_180 = 32
red_sky_270 = 32
red_sky_90 = 32
red_sky_top = 32
skydome = 32
sun = 32
ui\logo = 32
[wpn_groza]
ammo_limit = 1000
class = W_GROZA
cam_relax = 0.1
cam_dispersion = 0.5
direction = 0, 0, 1
fire_dispersion = 3
fire_distance = 400
fire_point = 0.0, 0.1, 0.37
flame_div = 7
flame_length = .3
flame_size = 0.07
flame = groza\ShotFlame1, groza\ShotFlame2, groza\ShotFlame3
rpm = 700
hit_power = 20
hud = wpn_groza_hud
normal = 0, 1, 0
position = 0, 0, .2
orientation = -12, 7, 0
startup_ammo = 1000
visual = wpn_groza.ogf
wm_name = groza\wallmark
wm_size = 0.05
ui_icon = ui\hud_wpn_groza
tracer_head_speed = 250
tracer_trail_scale = 0.75
tracer_start_length = 1
tracer_width = 0.07
light_color = 0.07,0.03,0.02
light_range = 3.0
light_var_color = 0.05
light_var_range = 0.5
[wpn_groza_hud]
fire_point = -0.04, -0.05, 0.14
fire_bone = rifle
orientation = 4.5, 0, 0
position = 0.12, -.17, 0.55
visual = wpn_groza_hud.ogf
[m134]
ammo_limit = 9999
class = W_M134
cam_relax = 0.1
cam_dispersion = .7
direction = 0, 0, 1
fire_bone = barrels
fire_dispersion = 10
fire_distance = 400
fire_point = 0.0, 0.0, 0.7
flame_div = 10
flame_length = .5
flame_size = 0.14
flame = M134\ShotFlame1, M134\ShotFlame2, M134\ShotFlame3
hit_power = 9
hud = m134_hud
normal = 0, 1, 0
position = .15, .02, 0.61
orientation = -19, 12, 0
rot_axis_hud = Z
rot_axis_wpn = Z
rot_bone = barrels
rot_break_accel = 17
rot_max_speed = 73
rot_spinup_accel = 49
rpm = 5000
servo_max_freq = 22050
servo_min_freq = 1000
startup_ammo = 9999
visual = wpn_m134.ogf
wm_name = m134\wallmark
wm_size = 0.05
ui_icon = ui\hud_wpn_m134
tracer_head_speed = 250
tracer_trail_scale = 0.75
tracer_start_length = 1
tracer_width = 0.07
light_color = 0.07,0.03,0.02
light_range = 3.0
light_var_color = 0.05
light_var_range = 0.5
[m134en]
ammo_limit = 9999
class = W_M134en
cam_relax = 0.1
cam_dispersion = .7
direction = 0, 0, 1
fire_bone = barrels
fire_dispersion = 10
fire_distance = 400
fire_point = 0.0, 0.0, 0.7
flame_div = 10
flame_length = .5
flame_size = 0.14
flame = M134\ShotFlame1, M134\ShotFlame2, M134\ShotFlame3
hit_power = 1
hud = m134_hud
normal = 0, 1, 0
position = .15, .02, 0.61
orientation = -19, 12, 0
rot_axis_hud = Z
rot_axis_wpn = Z
rot_bone = barrels
rot_break_accel = 17
rot_max_speed = 73
rot_spinup_accel = 49
rpm = 1000
servo_max_freq = 22050
servo_min_freq = 1000
startup_ammo = 9999
visual = wpn_m134.ogf
wm_name = m134\wallmark
wm_size = 0.05
ui_icon = ui\hud_wpn_m134
tracer_head_speed = 250
tracer_trail_scale = 0.75
tracer_start_length = 1
tracer_width = 0.03
light_color = 0.07,0.03,0.02
light_range = 3.0
light_var_color = 0.05
light_var_range = 0.5
[m134_hud]
fire_bone = barrels
fire_point = 0.0, 0, .45
orientation = 4, 5, 0
position = .13, -.19, 0.75
visual = wpn_m134_hud.ogf