ogf редактируют предварительно экспортировав в формат maya, помоему для этого используются инструменты от bardak'a Добавлено (23.05.2010, 15:56)
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О, Донат, хех привет)
Добавлено (23.05.2010, 16:08)
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* Detected CPU: GenuineIntel P3 family, F6/M15/S13, 2206.00 mhz, 64-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2
Initializing File System...
FS: 7138 files cached, 862Kb memory used.
Init FileSystem 3.220100 sec
'xrCore' build 0, (null)
"LevelBuilder v4.1" beta build
Compilation date: Apr 10 2007
Startup time: 20:06:11
* New phase started: Reading project [mp_cube]...
| | version: 17
* New phase started: Converting data structures...
| Vertices...
| | * vertices: 8
| Faces...
| | * faces: 10
| Models and References
| Other transfer...
| | * materials: 2
| | * shaders: 2
| | * shaders_xrlc: 1
| | * glows: 1
| | * portals: 0
| | * LODs: 0
| Loading lights...
| | *lighting*: HEMI: 1 lights
| | *lighting*: SUN: 1 lights
| | *lighting*: STATIC: 1 lights
| | * d-lights: 1
| Processing textures...
* ImageLibrary version: 2.5.4
* 25 supported formats
| | processing: rawdata\textures\glow\fx_volume1.thm
| | processing: rawdata\textures\crete\crete_plitka_iov_01.thm
| Post-process materials...
| | * sizes: V(60),F(112)
* New phase started: Optimizing...
| Processing...
| Processing... (0 verts removed)
| Removing degenerated/duplicated faces...
| Adjacency check...
| Cleanup...
| | 0 vertices removed. (8 left)
| | 0 faces removed. (10 left)
| Processing...
| | *** 0 junctions and 0 long edges found.
* New phase started: Adaptive HT...
| Tesselating...
| Tesselating...
| Precalculating...
| Converting faces...
| Models...
| Building search tree...
| Precalculating : base hemisphere ...
| Gathering lighting information...
* New phase started: Building normals...
| Processing...
| | ::compact:: 45 verts removed
| | 20 vertices was duplicated 'cause of SM groups
| Models...
* New phase started: Building collision database...
* New phase started: CFORM: creating...
| Sorting...
| Collecting faces...
| Collecting vertices...
* New phase started: CFORM: collision model...
| Items to process: 80
| Models...
| Saving...
* New phase started: Building tangent-basis...
| Declarator...
| Building inputs...
| | duplication: was[65] / become[65] - 0.0%
| Calculating basis...
| Retreiving basis...
* New phase started: Building rcast-CFORM model...
| Converting faces...
* New phase started: Building rcast-CFORM-mu model...
| Models...
| Building search tree...
| Saving...
* New phase started: LIGHT: Starting MU...
* New phase started: Resolving materials...
| Calculating materials/subdivs...
| Perfroming subdivisions...
| Removing empty subdivs...
| Detaching subdivs...
| | 1 subdivisions.
| Isolating vertices...
| | ::compact:: 65 verts removed
* New phase started: Build UV mapping...
| Processing...
| | 1 subdivisions...
| Isolating vertices...
* New phase started: Subdividing geometry...
| Subdividing in space...
| | 1 subdivisions.
| Isolating vertices...
* New phase started: LIGHT: Implicit...
* New phase started: LIGHT: LMaps...
| Lighting...
| | 0.517091 seconds
* New phase started: LIGHT: Vertex...
| Calculating...
| | 1.004079 seconds
| Transluenting...
* New phase started: LIGHT: Merging lightmaps...
| | 0 lightmaps builded
| Destroying deflectors...
* New phase started: Merging geometry...
| Processing...
| | 1 subdivisions.
* New phase started: Converting to OGFs...
| | 0: opt : v(65)-f(80)
| | 0: cb : v(65)-f(80)
| | 0: prog: v(65)-f(80)
| | 0: strp: v(65)-f(80)
* New phase started: LIGHT: Waiting for MU-thread...
* New phase started: Converting MU-models to OGFs...
| MU : Models...
| MU : References...
* New phase started: Destroying ray-trace model...
* New phase started: Building sectors...
| Determining sectors...
| | 1 sectors accepted.
| Spatializing geometry...
| Building hierrarhy...
| Assigning portals, occluders, glows, lights...
* New phase started: Saving...
| Geometry buffers...
| | remap-size: 1 / 1
| | 0: v( 45)/f( 80)
| Visuals...
| | Average: 65 verts/80 faces, 50(0.0), 100(100.0), 500(0.0), 1000(0.0), 5000(0.0)
| Geometry 'level.geom'...
| Geometry 'level.geomx'...
| Shader table...
| Processing...
| | Build succesful!
Time elapsed: 00:00:04
Ошибок не вижу, ибо карта состоит из одного кубика, (О боже, ну и лог, извиняйте за то что страницу зафлудил) В том то и дело, что всё гладко проходит,1)Когда Build level в самом редакторе делаю, в лог окне только:
1)Level doesn't contain HOM objects!
2)Process Detail Objects - failed.
3)Process AI Map - failed.
4)Process Wallmark - failed.
Компиляция в формат игры прошла, перемещаю папки уровня в игру вписываю карту в список карт всё по идее правильно, я даже не знаю, как еще проблемму преподать